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музыка · delta machine · sonic pi

OPERATOR STACK

8 треков = 8 вычислительных операций. арифметика становится ритмом. логика становится структурой.


артистDELTA MACHINE
движокSonic Pi
треков8
длительность8 × 2:30 ≈ 20 мин
тональностьD minor / pentatonic
bpm210–224
год2026
статусreleased
концептControlled Chaos

OPERATOR STACK — это не о запуске машины. Это о её работе.

Каждый трек — вычислительная операция. Арифметика становится ритмом. Логика становится структурой. Прерывания становятся синкопами. Паника становится паттерном.

Система доведена до теплового предела — но не рушится. Машина перегревается. Машина пересчитывает. Машина выживает.


четыре параллельных потока — clock / bus / alu / heat. бинарная маска "10110111…" управляет шиной данных. голоса наслаиваются 1→2→3 по мере прогресса.
# OPERATOR STACK
# 01 — ADD(+) — COMPUTE CUT (max electronic / computation)
use_debug false
use_bpm 210

set :t0, vt
set :dur, 150.0

total = get(:dur)
t0 = get(:t0)

# global "machine chassis"
with_fx :compressor, threshold: 0.40, slope_above: 0.55 do
  with_fx :hpf, cutoff: 28 do
    with_fx :lpf, cutoff: 120 do
      with_fx :distortion, distort: 0.12 do
        
        # --- building blocks (all renamed to avoid core conflicts) ---
        define :dm_clk_tick do |a|
          with_fx :hpf, cutoff: 120 do
            sample :elec_tick, amp: a
          end
        end
        
        define :dm_bus_click do |a|
          with_fx :hpf, cutoff: 110 do
            sample :elec_blip, amp: a
          end
        end
        
        define :dm_bus_click2 do |a|
          with_fx :hpf, cutoff: 115 do
            sample :elec_blip2, amp: a
          end
        end
        
        define :dm_kick_soft do |a|
          # still gives headbang anchor, but not dominant
          sample :bd_tek, amp: a
        end
        
        define :dm_alu_pulse do |n, a, cut|
          use_synth :pulse
          with_fx :lpf, cutoff: cut do
            synth :pulse,
              note: n,
              release: 0.12,
              amp: a,
              width: 0.25
          end
        end
        
        define :dm_alu_fm do |n, a, cut|
          use_synth :fm
          with_fx :lpf, cutoff: cut do
            synth :fm,
              note: n,
              release: 0.10,
              depth: 2.0,
              divisor: 2,
              amp: a
          end
        end
        
        define :dm_hash_noise do |a|
          use_synth :noise
          with_fx :hpf, cutoff: 95 do
            synth :noise, release: 0.08, amp: a
          end
        end
        
        # --- binary driver ---
        # "instruction stream" (editable): 1 = event, 0 = rest
        bin = "10110111001011010011101100101101".chars.map { |c| c == "1" ? 1 : 0 }.ring
        
        # --- harmonic domain: D center but digital ---
        roots = (ring :d2, :d2, :a1, :c2, :d2, :f2, :a1, :d2)
        hi    = (ring :d4, :f4, :a4, :c5, :a4, :f4).ring
        
        # --- compute beds (threads) ---
        
        # CLOCK: constant high-frequency pulse (the machine heartbeat)
        in_thread(name: :clock) do
          i = 0
          while (vt - t0) < total
            t = vt - get(:t0)
            break if t > get(:dur)
            prog = (vt - t0) / total
            inten = prog < 0.75 ? 1.0 : 1.15
            # subtle widening later
            with_fx :echo, mix: 0.22, phase: 0.25, decay: 1.6 do
            dm_clk_tick(0.18 * inten)
          end
          i += 1
          sleep 0.125
        end
      end
      
      # BUS: clicky data transfers (binary-gated)
      in_thread(name: :bus) do
        while (vt - t0) < total
          t = vt - get(:t0)
          break if t > get(:dur)
          prog = (vt - t0) / total
          inten = prog < 0.35 ? 0.8 : (prog < 0.8 ? 1.0 : 1.2)
          
          if bin.tick(:bus) == 1
            with_fx :bitcrusher, bits: 6, sample_rate: 12000, mix: 0.6 do
              dm_bus_click(0.20 * inten)
              dm_bus_click2(0.12 * inten) if one_in(2)
            end
          end
          
          sleep 0.125
        end
      end
      
      # ALU: additive computation (ADD+) — layering voices over time
      in_thread(name: :alu) do
        step = 0
        while (vt - t0) < total
          t = vt - get(:t0)
          break if t > get(:dur)
          prog = (vt - t0) / total
          inten =
          if prog < 0.25
            0.85
          elsif prog < 0.75
            1.00
          else
            1.20
          end
          
          voices =
          if prog < 0.33
            1
          elsif prog < 0.75
            2
          else
            3
          end
          
          base = roots.tick(:rt)
          cut  = (78 + prog * 28).to_i
          
          with_fx :bitcrusher, bits: 7, sample_rate: 14000, mix: 0.55 do
          dm_alu_pulse(base,       0.32 * inten, cut)
          if voices >= 2
            dm_alu_pulse(base + 7, 0.18 * inten, cut)
          end
          if voices >= 3
            dm_alu_fm(base + 12,   0.12 * inten, cut + 10)
          end
        end
        
        # occasional "carry" ping (the + operation)
        if one_in(6)
          with_fx :echo, mix: 0.30, phase: 0.125, decay: 1.4 do
            dm_alu_fm(hi.tick(:hi), 0.10 * inten, 100)
          end
        end
        
        step += 1
        sleep 0.25
      end
    end
    
    # HASH/NOISE: computation heat (subtle) + slicer to sound like interrupts
    in_thread(name: :heat) do
      while (vt - t0) < total
        t = vt - get(:t0)
        break if t > get(:dur)
        prog = (vt - t0) / total
        inten = prog < 0.6 ? 0.7 : 1.0
        with_fx :slicer, phase: 0.25, mix: 0.25 + prog*0.25 do
        dm_hash_noise(0.03 * inten)
      end
      sleep 0.25
    end
  end
  
  # --- anchor: very soft kick (keeps headbang without drums dominating) ---
  # quarter-note pulse, slightly varying, gated near the end to feel "overclock"
  while (vt - t0) < total
    t = vt - get(:t0)
    break if t > get(:dur)
    prog = (vt - t0) / total
    inten = prog < 0.75 ? 1.0 : 1.2
    
    if prog < 0.85
      dm_kick_soft(0.55 * inten)
    else
      # end: stutter
      dm_kick_soft(0.45 * inten) if one_in(2)
    end
    
    sleep 0.5
  end
  
end
end
end
end
02 SUB — нет прямого объекта
маска cut гасит амплитуду до 0.35× в момент вычитания. тишина как математическая операция.
# OPERATOR STACK
# 02 — SUB(−) — FINAL (bits quieter + rarer, computer sound forward)
use_debug false
use_bpm 215

set :t0, vt
set :dur, 150.0

# ---- helpers ----
define :dm_kick do |a|
  sample :bd_tek, amp: a
end

define :dm_sn do |a|
  sample :sn_dolf, amp: a
end

define :dm_hat do |a|
  with_fx :hpf, cutoff: 105 do
    sample :drum_cymbal_closed, amp: a
  end
end

define :dm_tick do |a|
  with_fx :hpf, cutoff: 120 do
    sample :elec_tick, amp: a
  end
end

define :dm_blip do |a|
  with_fx :hpf, cutoff: 112 do
    sample :elec_blip, amp: a
  end
end

define :dm_blip2 do |a|
  with_fx :hpf, cutoff: 116 do
    sample :elec_blip2, amp: a
  end
end

define :dm_alu do |n, a, cut|
  use_synth :pulse
  with_fx :lpf, cutoff: cut do
    synth :pulse, note: n, release: 0.10, amp: a, width: 0.22
  end
end

define :dm_alu_hi do |n, a, cut|
  use_synth :fm
  with_fx :lpf, cutoff: cut do
    synth :fm, note: n, release: 0.08, depth: 2.0, divisor: 2, amp: a
  end
end

# ---- patterns (rarer drums) ----
# keep mostly on, cut is rare "minus moment"
keep = "1111111111111111".chars.map { |c| c == "1" ? 1 : 0 }.ring
cut  = "0001000000010000".chars.map { |c| c == "1" ? 1 : 0 }.ring  # rare minus

# kick 2x per bar (rarer than 4-on-floor)
kick16 = (ring 1,0,0,0,  0,0,0,0,  1,0,0,0,  0,0,0,0)

# snare only on "4" (rare, not busy)
sn16   = (ring 0,0,0,0,  0,0,0,0,  0,0,0,0,  1,0,0,0)

# hats reduced
hat16  = (spread 7,16).ring

roots = (ring :d2, :d2, :a1, :c2, :d2, :f2, :a1, :d2)
hi    = (ring :d4, :f4, :a4, :c5, :a4, :f4).ring

# ---- global frame (heavy FX once) ----
with_fx :compressor, threshold: 0.40, slope_above: 0.55 do
  with_fx :hpf, cutoff: 30 do
    with_fx :lpf, cutoff: 120 do
      with_fx :distortion, distort: 0.12 do
        with_fx :bitcrusher, bits: 6, sample_rate: 12000, mix: 0.45 do
          with_fx :slicer, phase: 0.25, mix: 0.24 do
            
            # reference start to let prog ramp (2 minutes)
            set :op_start, vt
            set :op_total, get(:dur)
            
            # DRUMS: quieter + rarer, comp-ticks keep motion
            live_loop :drums do
              t = vt - get(:t0)
              stop if t > get(:dur)
              t = (vt - get(:op_start))
              prog = [t / get(:op_total), 1.0].min
              inten = prog < 0.7 ? 1.0 : 1.15
              
              step = tick(:d) % 16
              removed = (cut.look(:c) == 1)
              
              # drums (quiet)
              dm_kick(0.07 * inten) if kick16.look(:k16) == 1 && !(removed && step == 0)
              dm_hat(0.16 * inten)  if hat16.look(:h16) == 1  && !(removed && one_in(3))
              
              # stable computer metronome accents (replaces drum density)
              if step == 0 || step == 8
                dm_tick(0.10 * inten)
              end
              
              # small blips to keep dance feel (not too often)
              if (step == 6 || step == 14) && !removed
                dm_blip(0.11 * inten)
              end
              if (step == 3 || step == 11) && one_in(3) && !removed
                dm_blip2(0.08 * inten)
              end
              
              # advance masks/patterns together
              keep.tick(:k)
              cut.tick(:c)
              kick16.tick(:k16)
              sn16.tick(:s16)
              hat16.tick(:h16)
              
              sleep 0.125
            end
            
            # ALU: the star (louder + stable), subtraction via amp_mul
            live_loop :alu do
              t = vt - get(:t0)
              stop if t > get(:dur)
              t = (vt - get(:op_start))
              prog = [t / get(:op_total), 1.0].min
              
              inten =
              if prog < 0.25
                0.95
              elsif prog < 0.75
                1.05
              else
                1.22
              end
              
              removed = (cut.look(:c) == 1)
              
              base = roots.tick(:rt)
              cf = (92 - prog * 18).to_i  # slowly darker
              
              # SUB: during cut moments, reduce instead of deleting time events
              amp_mul = removed ? 0.35 : 1.0
              
              dm_alu(base, 0.32 * inten * amp_mul, cf + 22)            # louder than before
              dm_alu(base + 7, 0.12 * inten * amp_mul, cf + 18) if one_in(2)
              
              # high compute pings (slightly louder)
              dm_alu_hi(hi.tick(:hi), 0.08 * inten * amp_mul, 102) if one_in(4)
              
              sleep 0.25
            end
            
            # predictable micro-break every 16 beats (not rando, not rippy)
            live_loop :breaks do
              t = vt - get(:t0)
              stop if t > get(:dur)
              t = (vt - get(:op_start))
              prog = [t / get(:op_total), 1.0].min
              inten = prog < 0.8 ? 1.0 : 1.15
              
              sleep 16.0
              with_fx :echo, mix: 0.20, phase: 0.125, decay: 1.0 do
                8.times do
                  dm_tick(0.09 * inten)
                  sleep 0.125
                end
              end
            end
            
          end
        end
      end
    end
  end
end
7 живых лупов. умножение как наслоение голосов. typewriter groove — клавиши как операнды.
# OPERATOR STACK
# 03 — PRINT MELODY + TYPEWRITER (melodic computers, no noise)
# Length: 2:30, BPM: 215
use_debug false
use_bpm 215
use_sched_ahead_time 1.0

# ---------- helpers ----------
define :tick_hi do |a|
  with_fx :hpf, cutoff: 118 do
    sample :elec_tick, amp: a
  end
end

define :blip do |a|
  with_fx :hpf, cutoff: 112 do
    sample (one_in(2) ? :elec_blip : :elec_blip2), amp: a
  end
end

define :soft_hat do |a|
  with_fx :hpf, cutoff: 115 do
    sample :drum_cymbal_closed, amp: a
  end
end

define :power_pulse do |a|
  sample :bd_tek, amp: a
end

# melodic computer ping (pleasant)
define :ping_fm do |n, a, cut|
  use_synth :fm
  with_fx :lpf, cutoff: cut do
    synth :fm,
          note: n,
          release: 0.08,
          depth: 1.8,
          divisor: 3.0,
          amp: a
  end
end

# warm melodic layer (still "digital")
define :ping_kal do |n, a, cut|
  use_synth :kalimba
  with_fx :lpf, cutoff: cut do
    synth :kalimba,
          note: n,
          release: 0.18,
          amp: a
  end
end

# soft bass pulse, musical not boomy
define :bass_pulse do |n, a|
  use_synth :chipbass
  with_fx :lpf, cutoff: 75 do
    synth :chipbass,
          note: n - 24,
          release: 0.20,
          amp: a
  end
end

# print burst, TONAL and bounded (no spam)
define :print_burst_tonal do |notes_ring, base_amp|
  lines = (one_in(2) ? 2 : 3) # 2–3 lines max
  lines.times do
    4.times do |i|
      n = notes_ring.tick(:pr)
      if i.even?
        tick_hi(base_amp * 0.90)
      else
        ping_fm(n + 12, base_amp * 0.85, 120)
      end
      sleep 0.125
    end
    sleep 0.125
  end
end

# ---------- timeline ----------
set :t0, vt
set :dur, 150.0 # 2:30

# melodic material (D minor-ish, but airy/digital)
lead = (scale :d4, :minor_pentatonic, num_octaves: 2).ring
ops  = (ring :d3, :f3, :a3, :c4, :a3, :f3).ring

# ---------- global frame ----------
with_fx :compressor, threshold: 0.38, slope_above: 0.60 do
  with_fx :hpf, cutoff: 28 do
    with_fx :lpf, cutoff: 128 do
      with_fx :distortion, distort: 0.08 do
        with_fx :bitcrusher, bits: 6, sample_rate: 12000, mix: 0.28 do
          with_fx :reverb, mix: 0.10, room: 0.9 do

            # 1) CLOCK (subtle)
            live_loop :clock do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min

              a = (prog < 0.20 ? 0.05 : (prog < 0.75 ? 0.07 : 0.055))
              tick_hi(a)
              sleep 0.25
            end

            # 2) BUS (blips, but musical density)
            live_loop :bus do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min

              dens = (prog < 0.25 ? 0.35 : (prog < 0.70 ? 0.65 : 0.50))

              if rand < dens
                k = (ring 2,3,3,4).tick(:pk)
                k.times do |i|
                  blip(0.05 + (i==0 ? 0.02 : 0.0))
                  sleep 0.125
                end
              else
                sleep 0.25
              end
            end

            # 3) ALU MELODY (main melodic engine)
            live_loop :alu_melody do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min

              base = ops.tick(:op)
              cut  = (115 - prog*15).to_i

              inten =
                if prog < 0.25
                  0.85
                elsif prog < 0.75
                  1.05
                else
                  0.95
                end

              # one pleasant ping always
              ping_kal(base + 12, 0.08 * inten, cut)

              # answer note (gives melody)
              ping_fm(lead.tick(:ld), 0.06 * inten, 122) if one_in(2)

              # rare octave sparkle
              ping_fm(base + 24, 0.04 * inten, 125) if prog > 0.30 && one_in(5)

              sleep 0.25
            end

            # 4) BASS (rare, musical, not boomy)
            live_loop :bass do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min

              if prog > 0.15 && one_in(2)
                bass_pulse((ring :d2, :d2, :a1, :c2).tick(:bs), 0.10)
              end
              sleep 0.5
            end

            # 5) PRINT MODE (tonal bursts, bounded)
            live_loop :print_mode do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min

              active = (prog > 0.20 && prog < 0.55) || (prog > 0.78)

              if active && one_in(9)
                with_fx :echo, mix: 0.14, phase: 0.125, decay: 0.8 do
                  print_burst_tonal(lead, 0.07)
                end
              else
                sleep 0.25
              end
            end

            # 6) TYPEWRITER GROOVE (teletypish, tonal, no noise)
            live_loop :typewriter do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min

              active = (prog > 0.18 && prog < 0.60) || (prog > 0.78)
              if !active
                sleep 0.25
                next
              end

              burst_kind = (one_in(3) ? :line : :word)
              base_notes = (ring :d5, :f5, :a5, :c6, :a5, :f5).ring

              # keystroke synth: clicky but tonal
              define :key_pulse do |n, a|
                use_synth :pulse
                with_fx :hpf, cutoff: 90 do
                  with_fx :lpf, cutoff: 120 do
                    synth :pulse,
                          note: n,
                          release: 0.045,
                          amp: a,
                          width: 0.12
                  end
                end
              end

              jit = (ring 0,0,0, 1,-1, 0, 2,-2).tick(:jit)
              step = 0.125

              gate = (burst_kind == :line ? one_in(10) : one_in(7))

              if gate
                with_fx :echo, mix: 0.10, phase: 0.125, decay: 0.7 do
                  if burst_kind == :word
                    chars = (ring 6,7,8,9,10).choose
                    chars.times do
                      n = base_notes.tick(:tn) + jit
                      key_pulse(n, 0.052)
                      sleep (one_in(6) ? step * 2 : step)
                    end
                  else
                    2.times do
                      8.times do
                        n = base_notes.tick(:tn2) + jit
                        key_pulse(n, 0.048)
                        sleep step
                      end
                      sleep step * 2
                    end
                  end
                end
              else
                sleep 0.25
              end
            end

            # 7) POWER (minimal drums, supporting only)
            live_loop :power do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min
              step = tick(:p) % 16

              # rare PSU surge, not dance kick
              power_pulse(0.22) if (step == 0 || (prog > 0.45 && step == 10)) && one_in(3)

              # hats safe (no false.tick)
              soft_hat(0.04) if prog > 0.30 && spread(4,16).tick(:hh)

              sleep 0.125
            end

          end
        end
      end
    end
  end
end
04 SHIFT — нет прямого объекта
три петли с разными периодами (0.333 / 0.25 / 0.2). полиритм через сдвиг фазы. самый компактный трек — 81 строка.
# OPERATOR STACK
# 04 — MULTIPLY (×)
use_debug false
use_bpm 210
use_sched_ahead_time 1.0

set :t0, vt
set :dur, 150.0

notes = (scale :d4, :minor_pentatonic, num_octaves: 2).ring

define :tone do |n, a, cut|
  use_synth :blade
  with_fx :lpf, cutoff: cut do
    synth :blade,
      note: n,
      release: 0.15,
      amp: a
  end
end

define :low_tone do |n, a|
  use_synth :fm
  with_fx :lpf, cutoff: 90 do
    synth :fm,
      note: n - 24,
      release: 0.25,
      depth: 1.5,
      amp: a
  end
end

# ---------- Layer 1 (3-beat cycle)
live_loop :x3 do
  t = vt - get(:t0)
  stop if t > get(:dur)
  
  prog = [t/get(:dur), 1.0].min
  cut = (110 - prog*20).to_i
  
  tone(notes.tick(:a), 0.07, cut)
  sleep 0.333
end

# ---------- Layer 2 (4-beat grid)
live_loop :x4 do
  t = vt - get(:t0)
  stop if t > get(:dur)
  
  prog = [t/get(:dur), 1.0].min
  cut = (120 - prog*25).to_i
  
  tone(notes.tick(:b)+7, 0.06, cut)
  sleep 0.25
end

# ---------- Layer 3 (5-beat cycle)
live_loop :x5 do
  t = vt - get(:t0)
  stop if t > get(:dur)
  
  prog = [t/get(:dur), 1.0].min
  cut = (115 - prog*15).to_i
  
  tone(notes.tick(:c)+12, 0.05, cut)
  sleep 0.2
end

# ---------- Harmonic emergence (second half only)
live_loop :emerge do
  t = vt - get(:t0)
  stop if t > get(:dur)
  
  prog = t/get(:dur)
  
  if prog > 0.45
    low_tone((ring :d2,:a1,:c2,:f2).tick(:bass), 0.12)
  end
  
  sleep 0.5
end
05 XOR → ⊕ XOR
две ритмические маски mask_a и mask_b. XOR без битовых операций: (a && !b) || (!a && b). после 45% включается «wrong opcode» — !on if one_in(3).
# OPERATOR STACK
# 05 — XOR PARTY (⊕) — fun, robotic, computer-forward
# Length: 2:30, BPM: 214
use_debug false
use_bpm 214
use_sched_ahead_time 1.0

set :t0, vt
set :dur, 150.0

# --- tonal pools (bright, robot-friendly; still D minor family) ---
mel = (scale :d4, :minor_pentatonic, num_octaves: 2).ring
hi  = (ring :d6, :f6, :a6, :c7, :a6, :f6).ring
bas = (ring :d2, :a1, :c2, :f2).ring

# --- helpers ---
define :dm_kick do |a|
  sample :bd_tek, amp: a
end

define :dm_sn do |a|
  sample :sn_dolf, amp: a
end

define :dm_hat do |a|
  with_fx :hpf, cutoff: 118 do
    sample :drum_cymbal_closed, amp: a
  end
end

define :dm_tick do |a|
  with_fx :hpf, cutoff: 122 do
    sample :elec_tick, amp: a
  end
end

define :dm_blip do |a|
  with_fx :hpf, cutoff: 112 do
    sample (one_in(2) ? :elec_blip : :elec_blip2), amp: a
  end
end

define :dm_pulse do |n, a, pan, cut|
  use_synth :pulse
  with_fx :lpf, cutoff: cut do
    synth :pulse,
      note: n,
      release: 0.07,
      amp: a,
      pan: pan,
      width: 0.11
  end
end

define :dm_fm do |n, a, pan, cut|
  use_synth :fm
  with_fx :lpf, cutoff: cut do
    synth :fm,
      note: n,
      release: 0.06,
      depth: 2.2,
      divisor: 3.0,
      amp: a,
      pan: pan
  end
end

define :dm_sub do |n, a|
  use_synth :chipbass
  with_fx :lpf, cutoff: 78 do
    synth :chipbass,
      note: n,
      release: 0.22,
      amp: a
  end
end

# XOR-ish rhythm: two masks, we "flip" accents by phase
mask_a = (ring 1,0,1,0,  1,0,0,1,  1,0,1,0,  0,1,0,0) # 16 steps
mask_b = (ring 0,1,0,1,  0,1,1,0,  0,1,0,1,  1,0,1,1)

# master frame (industrial but clean)
with_fx :compressor, threshold: 0.38, slope_above: 0.62 do
  with_fx :hpf, cutoff: 28 do
    with_fx :lpf, cutoff: 130 do
      with_fx :distortion, distort: 0.10 do
        with_fx :bitcrusher, bits: 6, sample_rate: 12000, mix: 0.28 do
          with_fx :reverb, mix: 0.06, room: 0.85 do
            
            # stable clock
            live_loop :clock do
              t = vt - get(:t0)
              stop if t > get(:dur)
              sleep 0.125
            end
            
            # drums: DnB-ish skeleton, not noisy, upbeat
            live_loop :drums do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min
              step = tick(:d) % 16
              
              # arc: cheerful -> turbo -> playful break -> finish
              inten =
              if prog < 0.20
                0.85
              elsif prog < 0.75
                1.00
              elsif prog < 0.90
                0.70
              else
                1.05
              end
              
              # kick: 0 + 10 (skeleton)
              dm_kick(0.18 * inten) if (step == 0 || step == 10) && !(prog > 0.75 && prog < 0.90 && step == 10)
              
              # snare: 4 + 12 (classic drive)
              dm_sn(0.12 * inten) if (step == 4 || step == 12) && !(prog > 0.75 && prog < 0.90 && step == 12)
              
              # hats: lively but controlled
              dm_hat((0.05 + prog*0.01) * inten) if spread((prog < 0.75 ? 6 : 5), 16).tick(:hh)
              
              # computer ticks as groove glue
              dm_tick(0.06 * inten) if (step == 8) || (prog > 0.35 && step == 2 && one_in(2))
              
              # tiny blips (sparingly)
              dm_blip(0.035 * inten) if (step == 7 || step == 15) && one_in(4)
              
              sleep 0.125
            end
            
            # bass: robot bouncer
            live_loop :bass do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min
              
              n = bas.tick(:bs)
              a = 0.11 + prog*0.02
              
              # in the "playful break" bass becomes sparse
              if prog > 0.75 && prog < 0.90
                dm_sub(n, a*0.65) if one_in(2)
                sleep 0.5
              else
                dm_sub(n, a)
                sleep 0.5
              end
            end
            
            # robot lead: XOR flip accents between two masks
            live_loop :xor_lead do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min
              step = tick(:x) % 16
              
              # flip speed increases over time (more fun)
              flip = (prog < 0.45 ? 0 : 1)
              
              a_on = (mask_a.look(:ma) == 1)
              b_on = (mask_b.look(:mb) == 1)
              
              # XOR without using bit ops: (A && !B) || (!A && B)
              on = (a_on && !b_on) || (!a_on && b_on)
              on = !on if flip == 1 && one_in(3)  # occasional "wrong opcode" = playful
              
              cut = (128 - prog*20).to_i
              amp = 0.055 + prog*0.03
              
              if on
                n = mel[(tick(:mi) * (ring 1,2,3,5,2,1).look(:mi)) % mel.length] + 12
                pan = (ring -0.55, 0.55, -0.25, 0.25, 0).tick(:pn)
                
                # alternate pulse/fm for "robot talk"
                if one_in(2)
                  dm_pulse(n, amp, pan, [cut, 130].min)
                else
                  dm_fm(n + (one_in(4) ? 12 : 0), amp*0.85, pan, [cut, 130].min)
                end
                
                dm_tick(amp*0.75) if one_in(4)
              end
              
              mask_a.tick(:ma)
              mask_b.tick(:mb)
              
              sleep 0.125
            end
            
            # "joy beeps": cheerful high pings like UI notifications
            live_loop :ui_beeps do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min
              
              # keep them not too frequent (avoid timing overload)
              if one_in(prog < 0.60 ? 6 : 4)
                with_fx :echo, mix: 0.10, phase: 0.125, decay: 0.6 do
                  dm_fm(hi.tick(:hi), 0.045 + prog*0.01, rrand(-0.6, 0.6), 130)
                end
              end
              
              sleep 0.25
            end
            
            # predictable micro-break every 16 beats (keeps dance feel)
            live_loop :breaks do
              t = vt - get(:t0)
              stop if t > get(:dur)
              prog = [t / get(:dur), 1.0].min
              
              sleep 16.0
              with_fx :echo, mix: 0.12, phase: 0.125, decay: 0.8 do
                8.times do
                  dm_tick(0.06 + prog*0.01)
                  sleep 0.125
                end
              end
            end
            
          end
        end
      end
    end
  end
end
06 % MOD → mod
cycle = (prog * 8).floor % 4 — четырёхфазный modulo. cutoff качается от Math.sin(vt). ритм = остаток от деления.
# OPERATOR STACK
# 06 — MODULO GROOVE (%)
# Cyclic modular rhythm — architectural shift
# Length: 2:30

use_debug false
use_bpm 218
use_sched_ahead_time 1.0

set :t0, vt
set :dur, 150.0

# tonal material
notes = (scale :d3, :minor_pentatonic, num_octaves: 2).ring
high  = (ring :d5, :f5, :a5, :c6).ring

define :dm_kick do |a|
  sample :bd_tek, amp: a
end

define :dm_hat do |a|
  with_fx :hpf, cutoff: 115 do
    sample :drum_cymbal_closed, amp: a
  end
end

define :dm_tick do |a|
  with_fx :hpf, cutoff: 120 do
    sample :elec_tick, amp: a
  end
end

define :dm_prophet do |n, a, cut|
  use_synth :prophet
  with_fx :lpf, cutoff: cut do
    synth :prophet,
      note: n,
      release: 0.35,
      amp: a,
      cutoff: cut
  end
end

define :dm_dsaw do |n, a, cut|
  use_synth :dsaw
  with_fx :lpf, cutoff: cut do
    synth :dsaw,
      note: n,
      release: 0.25,
      amp: a
  end
end

with_fx :compressor, threshold: 0.45, slope_above: 0.6 do
  with_fx :hpf, cutoff: 28 do
    
    # CLOCK
    live_loop :clock do
      t = vt - get(:t0)
      stop if t > get(:dur)
      sleep 0.125
    end
    
    # MODULO RHYTHM ENGINE
    live_loop :mod_cycle do
      t = vt - get(:t0)
      stop if t > get(:dur)
      
      prog = [t / get(:dur), 1.0].min
      cycle = (prog * 8).floor % 4  # 4-state modulo cycle
      
      step = tick(:mc) % 16
      
      # kick only on state 0
      if cycle == 0
        dm_kick(0.18) if step == 0
      end
      
      # hats shift every state
      if spread(4 + cycle, 16).tick(:hh)
        dm_hat(0.05 + prog*0.02)
      end
      
      # periodic ticks (clock signal)
      dm_tick(0.04) if step == 8
      
      sleep 0.125
    end
    
    # MODULO MELODY
    live_loop :mod_melody do
      t = vt - get(:t0)
      stop if t > get(:dur)
      
      prog = [t / get(:dur), 1.0].min
      phase = (prog * 6).floor % 3
      
      base = notes.tick(:n)
      
      cut = 100 + (Math.sin(vt) * 15)
      
      if phase == 0
        dm_prophet(base, 0.10 + prog*0.05, cut)
      elsif phase == 1
        dm_dsaw(base + 12, 0.08 + prog*0.05, cut + 10)
      else
        dm_prophet(base - 12, 0.09 + prog*0.04, cut - 10)
      end
      
      sleep 0.25
    end
    
    # HIGH FRACTAL PINGS
    live_loop :fractal_ping do
      t = vt - get(:t0)
      stop if t > get(:dur)
      
      prog = [t / get(:dur), 1.0].min
      
      if one_in(6)
        use_synth :fm
        synth :fm,
          note: high.choose,
          release: 0.12,
          depth: 2,
          divisor: 2,
          amp: 0.05 + prog*0.03
      end
      
      sleep 0.25
    end
    
  end
end
07 HANDSHAKE — нет прямого объекта
без барабанов. client слева, server справа. set :seq как разделяемое состояние между потоками. congestion window в зоне 55–90% прогресса.
# OPERATOR STACK
# 07 — HANDSHAKE (network protocol, no drums)
# Controlled chaos: packets + responses + latency
# Length: 2:30

use_debug false
use_bpm 220
use_sched_ahead_time 1.0

set :t0, vt
set :dur, 150.0

# --- pitch pools (still in D minor world) ---
base = (ring :d3, :f3, :a3, :c4, :a3, :f3).ring
hi   = (ring :d5, :f5, :a5, :c6, :a5, :f5).ring

# --- helpers ---
define :dm_tick do |a, pan|
  with_fx :hpf, cutoff: 125 do
    sample :elec_tick, amp: a, pan: pan
  end
end

define :dm_blip do |a, pan|
  with_fx :hpf, cutoff: 115 do
    sample (one_in(2) ? :elec_blip : :elec_blip2), amp: a, pan: pan
  end
end

define :dm_pulse_pkt do |n, a, pan, cut|
  use_synth :pulse
  with_fx :lpf, cutoff: cut do
    synth :pulse,
      note: n,
      release: 0.06,
      amp: a,
      pan: pan,
      width: 0.12
  end
end

define :dm_fm_ping do |n, a, pan, cut|
  use_synth :fm
  with_fx :lpf, cutoff: cut do
    synth :fm,
      note: n,
      release: 0.07,
      depth: 2.0,
      divisor: 2.0,
      amp: a,
      pan: pan
  end
end

# deterministic "network"
set :seq, 0

with_fx :compressor, threshold: 0.42, slope_above: 0.6 do
  with_fx :hpf, cutoff: 30 do
    with_fx :lpf, cutoff: 125 do
      # lighter than other tracks; protocol must be clean
      with_fx :bitcrusher, bits: 7, sample_rate: 14000, mix: 0.18 do
        with_fx :echo, mix: 0.10, phase: 0.125, decay: 0.9 do
          with_fx :reverb, mix: 0.05, room: 0.8 do
            
            # CLOCK (subtle)
            live_loop :clock do
              t = vt - get(:t0)
              stop if t > get(:dur)
              
              # keep it very light
              dm_tick(0.03, 0) if (tick(:cl) % 16 == 0)
              sleep 0.125
            end
            
            # CLIENT: sends packets (left side)
            live_loop :client do
              t = vt - get(:t0)
              stop if t > get(:dur)
              
              prog = [t / get(:dur), 1.0].min
              
              # phases: connect -> transmit -> congest -> stabilize
              inten =
              if prog < 0.20
                0.75
              elsif prog < 0.75
                1.0
              elsif prog < 0.90
                1.15
              else
                0.85
              end
              
              # burst size bounded (no spam, no timing error)
              burst = (prog < 0.75 ? (ring 3,4,5).choose : (ring 4,5,6).choose)
              burst = [burst, 6].min
              
              # send burst (packets) with micro-jitter but bounded
              burst.times do
                n = base.tick(:cb)
                
                cut = (112 - prog*14).to_i
                dm_pulse_pkt(n + 12, 0.05 * inten, -0.55, cut)
                
                # occasional header blip
                dm_blip(0.022 * inten, -0.35) if one_in(3)
                
                set :seq, (get(:seq) + 1)
                sleep (ring 0.125, 0.125, 0.25).choose
              end
              
              # idle gap (latency window)
              sleep (ring 0.375, 0.5, 0.625).choose
            end
            
            # SERVER: responds (right side), slightly delayed
            live_loop :server do
              t = vt - get(:t0)
              stop if t > get(:dur)
              
              prog = [t / get(:dur), 1.0].min
              
              inten =
              if prog < 0.25
                0.70
              elsif prog < 0.80
                1.0
              else
                1.10
              end
              
              # simulate latency: wait for seq changes, but never busy-wait
              s = get(:seq)
              sleep (ring 0.125, 0.25, 0.375).choose
              
              # response probability increases after "connection"
              if s > 6 && one_in(2)
                n = hi.tick(:sv)
                cut = (120 - prog*10).to_i
                
                dm_fm_ping(n, 0.038 * inten, 0.55, cut)
                dm_tick(0.028 * inten, 0.35) if one_in(3)
              end
              
              # ack cluster occasionally
              if s > 20 && one_in(prog < 0.75 ? 6 : 4)
                2.times do
                  dm_pulse_pkt(hi.choose, 0.028 * inten, 0.45, 122)
                  sleep 0.125
                end
              end
              
              sleep (ring 0.25, 0.375).choose
            end
            
            # CONGESTION WINDOW: controlled chaos mid-late, still bounded
            live_loop :congestion do
              t = vt - get(:t0)
              stop if t > get(:dur)
              
              prog = [t / get(:dur), 1.0].min
              
              # only in the hot zone
              if prog > 0.55 && prog < 0.90
                # short, bounded "retransmit" sparkles
                if one_in(4)
                  with_fx :echo, mix: 0.14, phase: 0.125, decay: 0.6 do
                    4.times do
                      dm_blip(0.018, rrand(-0.2, 0.2))
                      sleep 0.125
                    end
                  end
                end
              end
              
              sleep 0.5
            end
            
            # FINALIZATION: last 12 seconds -> calm settle (no hard stop clicks)
            live_loop :settle do
              t = vt - get(:t0)
              stop if t > get(:dur)
              
              remain = get(:dur) - t
              if remain < 12.0
                # slow "OK" pulses
                dm_pulse_pkt(:d4, 0.03, 0, 110)
                sleep 1.0
              else
                sleep 1.0
              end
            end
            
          end
        end
      end
    end
  end
end
08 Σ SUM / KERNEL PANIC → ∑ сумма
6 фаз: panic → scheduler → sigma → stabilize → ok. Σ-мотив: три ноты суммируются в аккорд после 62%. финал: super clean, никаких кликов.
# OPERATOR STACK
# 08 — KERNEL PANIC → OK (Σ)
# The most "computer" finale: overload → scheduler → stabilization
# Length: 2:30

use_debug false
use_bpm 224
use_sched_ahead_time 1.0

set :t0, vt
set :dur, 150.0

# --- pitch pools (still D minor family) ---
roots = (ring :d2, :d2, :a1, :c2, :d2, :f2, :a1, :d2).ring
mid   = (ring :d3, :f3, :a3, :c4, :a3, :f3, :d3, :c4).ring
hi    = (ring :d5, :f5, :a5, :c6, :a5, :f5).ring

# --- helpers ---
define :dm_tick do |a, pan|
  with_fx :hpf, cutoff: 125 do
    sample :elec_tick, amp: a, pan: pan
  end
end

define :dm_kick_soft do |a|
  sample :bd_tek, amp: a
end

define :dm_hat_soft do |a|
  with_fx :hpf, cutoff: 115 do
    sample :drum_cymbal_closed, amp: a
  end
end

define :dm_pulse_pkt do |n, a, pan, cut|
  use_synth :pulse
  with_fx :lpf, cutoff: cut do
    synth :pulse,
      note: n,
      release: 0.06,
      amp: a,
      pan: pan,
      width: 0.12
  end
end

define :dm_fm_ping do |n, a, pan, cut|
  use_synth :fm
  with_fx :lpf, cutoff: cut do
    synth :fm,
      note: n,
      release: 0.08,
      depth: 2.2,
      divisor: 2.0,
      amp: a,
      pan: pan
  end
end

define :dm_kernel_pad do |n, a, cut|
  use_synth :hollow
  with_fx :lpf, cutoff: cut do
    synth :hollow,
      note: n,
      attack: 0.25,
      sustain: 0.6,
      release: 1.2,
      amp: a
  end
end

define :dm_sigma_chime do |n, a|
  # Σ motif: short clean "sum" sparkle
  use_synth :blade
  with_fx :lpf, cutoff: 118 do
    synth :blade,
      note: n,
      release: 0.18,
      amp: a,
      cutoff: 118
  end
end

# A safe deterministic clock for ticks
set :clk, 0

with_fx :compressor, threshold: 0.44, slope_above: 0.62 do
  with_fx :hpf, cutoff: 30 do
    with_fx :lpf, cutoff: 125 do
      # lighter crunch than other tracks, so it feels "release-ready"
      with_fx :bitcrusher, bits: 7, sample_rate: 14000, mix: 0.22 do
        with_fx :distortion, distort: 0.10 do
          with_fx :echo, mix: 0.09, phase: 0.125, decay: 0.8 do
            with_fx :reverb, mix: 0.06, room: 0.9 do
              
              # CLOCK (keeps timing stable)
              live_loop :clock do
                t = vt - get(:t0)
                stop if t > get(:dur)
                
                set :clk, tick(:clock) % 16
                sleep 0.125
              end
              
              # PANIC SPIKES (0:00–0:35) — bounded bursts, no timing errors
              live_loop :panic do
                t = vt - get(:t0)
                stop if t > get(:dur)
                
                prog = [t / get(:dur), 1.0].min
                
                if prog < 0.24
                  # quick spikes, but bounded
                  if one_in(3)
                    4.times do
                      dm_fm_ping(hi.choose, 0.030, rrand(-0.7, 0.7), 124)
                      dm_tick(0.018, rrand(-0.4, 0.4)) if one_in(2)
                      sleep 0.125
                    end
                  end
                end
                
                sleep 0.25
              end
              
              # SCHEDULER PULSE (main engine) — the "kernel heartbeat"
              live_loop :scheduler do
                t = vt - get(:t0)
                stop if t > get(:dur)
                
                prog = [t / get(:dur), 1.0].min
                step = get(:clk)
                
                # phases: ramp → stable → resolve
                inten =
                if prog < 0.25
                  0.85
                elsif prog < 0.80
                  1.05
                else
                  0.90
                end
                
                # Minimal drums: just enough head-nod, never clubby
                if prog > 0.18 && prog < 0.82
                  dm_kick_soft(0.12 * inten) if (step == 0 || step == 8) && one_in(2)
                  dm_hat_soft(0.05 * inten)  if spread(5,16).tick(:hh8)
                end
                
                # Pulse packets (compute)
                base = roots.tick(:rt)
                cut = (118 - prog*10).to_i
                dm_pulse_pkt(base + 12, 0.055 * inten, rrand(-0.35, 0.35), cut)
                
                # occasional "syscall" ping
                dm_fm_ping(mid.choose + 24, 0.022 * inten, rrand(-0.6, 0.6), 122) if one_in(4)
                
                # clock tick accents
                dm_tick(0.020 * inten, 0) if step == 4 || step == 12
                
                sleep 0.25
              end
              
              # Σ (SUM) MOTIF — appears more towards the end
              live_loop :sigma do
                t = vt - get(:t0)
                stop if t > get(:dur)
                
                prog = [t / get(:dur), 1.0].min
                
                if prog > 0.62 && one_in(3)
                  # Σ motif is always a small 3-note sum
                  n0 = (ring :d5, :f5, :a5, :c6).choose
                  dm_sigma_chime(n0, 0.030)
                  sleep 0.125
                  dm_sigma_chime(n0 - 2, 0.022)
                  sleep 0.125
                  dm_sigma_chime(n0 + 3, 0.026)
                end
                
                sleep 0.5
              end
              
              # STABILIZATION PAD (last 30–35s) — cinematic closure
              live_loop :stabilize do
                t = vt - get(:t0)
                stop if t > get(:dur)
                
                remain = get(:dur) - t
                prog = [t / get(:dur), 1.0].min
                
                if remain < 34.0
                  # open and calm down
                  a = 0.05 + (1.0 - (remain/34.0)) * 0.04
                  cut = (92 + (1.0 - (remain/34.0)) * 18).to_i # 92→110
                  dm_kernel_pad((ring :d3, :f3, :a3, :c4).choose, a, cut)
                  
                  # remove percussive density automatically near the end
                  dm_tick(0.014, 0) if one_in(3)
                  sleep 1.0
                else
                  sleep 1.0
                end
              end
              
              # FINAL OK (last 10s) — super clean, no clicks, no chaos
              live_loop :ok do
                t = vt - get(:t0)
                stop if t > get(:dur)
                
                remain = get(:dur) - t
                if remain < 10.0
                  dm_pulse_pkt(:d4, 0.030, 0, 108)
                  dm_sigma_chime(:d6, 0.018) if one_in(2)
                  sleep 1.0
                else
                  sleep 1.0
                end
              end
              
            end
          end
        end
      end
    end
  end
end